Deutsche Go-Zeitung |
(DGoZ) ab 1/85 |
AB Z 1454 |
Dörholt, Winfried |
Go |
2640-5964 |
Haruyama, Isamu und Nagahara, Yoshiaki |
Basic Techniques |
2634-1659 |
Ishida, Yoshio |
Dictionary of Basic Joseki - Vol. 1: 3-4 Point |
2634-1675 |
Ishida, Yoshio |
Dictionary of Basic Joseki - Vol. 2: 3-4 (cont.), 5-4 Point |
2634-1688 |
Ishida, Yoshio |
Dictionary of Basic Joseki - Vol. 3: 5-3, 4-4, 3-3 Point |
2640-6154 |
Kajiwara, Takeo |
Direction of Play |
1423-1441 |
Kierulf, Anders |
Smart game board: a workbench for game-playing programms, with Go and Othello as case studies |
4527-1315 |
Koulen, Michael |
Die Mitte des Himmels - Go |
1424-3701 |
Maeda, Nobuaki |
Problem-Go - Band 3: für Fortgeschrittene (ab 3. Kyu) |
2640-5977 |
Mattern, Jürgen |
Go - der richtige Zeitpunkt |
2699-9629 |
Müller, Martin |
Computer go as a sum of local games: an application to combinatorial Games theory |
4415-0518 |
Nagahara, Yoshiaki |
Strategic Concepts |
2634-1662 |
Nihon Kiin |
Go - Band 1: Einführung |
2444-3122 |
Nihon Kiin |
Go - Band 2: Elementare Techniken |
2444-3135 |
Ogawa, Tomoko |
The Endgame of Go |
1423-1454 |
Otake, Hideo |
Go |
1423-4613 |
Sakata, Eio |
Modern Joseki and Fuseki - Vol. 1: Parallel Fuseki |
2640-5993 |
Sakata, Eio |
Modern Joseki and Fuseki - Vol. 2: Diagonal Fuseki |
2640-6002 |
Sakata, Eio |
The Middlegame of Go |
2640-5980 |